Strategy in Motion
But what about strategic knowledge? This is more a matter of
understanding various ideas and how to implement them into our plans. Strategy
is what we do when there is nothing to do.
In other words, when there are no tactics on the board. Nevertheless, the goal
of implementing a strategic plan or maneuver is to achieve and secure some type
of advantage. If we can accumulate enough advantages, this will result in the
build up of a superior force, which in turn will ignite some type of a tactical
explosion.
When there are no
tactics, we are seeking to create them through positional domination.
According to Steinitz:
According to Steinitz:
So how to we train our positional knowledge? Unlike tactical
exercises, there are no drills. No chesstempo.com.
To use martial arts again as analogy: kicks, punches, knees
and elbows are the tactics. Kata are
the strategies. Kata are a series of
movements that are not unlike meditation in motion. They can show many ways to
deal with different types of attacks.
Heck, I’m not sure that’s a really great analogy. But okay.
“I ain’t got nothin’ better!”
Some examples of strategic principles: knowing which side of
the board to attack on, understanding the minority attack, controlling a file
or diagonal, understanding when to sacrifice the exchange, how to play with a
good knight versus a bad bishop, how to take advantage of advanced knight
outposts, etc.
So how can we make sure that we really “get” these
principles? That we deeply understand them and can apply them to our games?
Twofold, methinks: exposure and application. I think we need
to study the ideas repeatedly and in the context of real games. Second, we need
plenty of opportunity to apply these ideas to our own games. This is where
studying Master games can help. But don’t most people just play through Master
games arbitrarily? I think the answer is mostly yes, and they don’t really know
what they’re looking for, so they often just focus on searching for
aesthetically-pleasing combinations or brilliant sacrifices. I did say mostly, however, because there is also a
subset of players who go over Master games that reflect their chosen openings.
They want to see how the openings were handled. Ok, fair enough. But that
doesn’t garner much positional insight. For that, you need to study the game
and its nuances in-depth. It would also help if the games fit a theme. Say, for
example, you were studying d5 knight outpost. It would serve you well, then, to
examine master-level games wherein the d5 knight outpost was central to the
game.
But how the heck do we even figure out which master games are best for that purpose? Fortunately, many
tremendously talent chess authors have been kind enough to categorize such
details for us. Irving Chernev’s Logical
Chess, Move by Move gives details about the game’s positional themes in the
table of contents. Sunil Weeramantry does the same thing in Best Lessons of a Chess Coach. Then of
course there is My System and many
others. Silman’s How to Reassess Your
Chess is along the same lines, though he often just uses snippets from game
to get his point across.
You could also proceed in reverse. Go through a master game
and determine which strategies were used, and if they worked.
Sound like a lot of work? Yup, it is. And that’s also a key
reason why you aren’t improving. Nothing worth achieving is ever easy, my
friend.
No comments:
Post a Comment